Efficient Computation and Best-Response Dynamics in Anonymous Two-Action Games with Linear Utilities
Michail Fasoulakis ⋅ Evangelos Markakis ⋅ Ioannis Panageas ⋅ Christodoulos Santorinaios ⋅ Jingming Yan
Abstract
The computational complexity of anonymous games has been a central theme in algorithmic game theory, with foundational contributions by Daskalakis and Papadimitriou [2015], Goldberg and Turchetta [2017], and Cheng et al. [2017] establishing that the landscape of equilibrium computation admits a PTAS. In this paper, we investigate the class of $n$-player anonymous games with linear utilities and two actions. While finding an equilibrium in anonymous games is PPAD-hard for arbitrary utility functions—even with a constant number of actions [Chen et al., 2015]—we show that this linear structure allows for significant algorithmic improvements. Exploiting the fact that payoffs depend solely on the first moment of the players’ strategy distribution, we provide the first algorithm for computing exact Nash equilibria that runs in time polynomial in the number of players $n$. We achieve this by establishing a novel combinatorial characterization of the Nash equilibria. Finally, we establish a novel connection between Nash equilibria in these games and non-convex non-concave min-max optimization. Despite the technical challenges posed by this structural property, we design a sequential best-response dynamic that provably converges to an $\epsilon$-Nash equilibrium in $\mathcal{O}(\frac{1}{\epsilon})$ steps.
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