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Poster

SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation

Jesus Zarzar · Bernard Ghanem

East Exhibit Hall A-C #1001
[ ] [ Project Page ]
Wed 11 Dec 4:30 p.m. PST — 7:30 p.m. PST

Abstract: We present a novel approach for digitizing real-world objects by estimating their geometry, material properties, and environmental lighting from a set of posed images with fixed lighting. Our method incorporates into Neural Radiance Field (NeRF) pipelines the split sum approximation used with image-based lighting for real-time physically based rendering. We propose modeling the scene's lighting with a single scene-specific MLP representing pre-integrated image-based lighting at arbitrary resolutions. We accurately model pre-integrated lighting by exploiting a novel regularizer based on efficient Monte Carlo sampling. Additionally, we propose a new method of supervising self-occlusion predictions by exploiting a similar regularizer based on Monte Carlo sampling. Experimental results demonstrate the efficiency and effectiveness of our approach in estimating scene geometry, material properties, and lighting. Our method attains state-of-the-art relighting quality after only ${\sim}1$ hour of training in a single NVIDIA A100 GPU.

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