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Datasets and Benchmarks: Dataset and Benchmark Poster Session 3

Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents

Jane Wang · Michael King · Nicolas Porcel · Zeb Kurth-Nelson · Tina Zhu · Charles Deck · Peter Choy · Mary Cassin · Malcolm Reynolds · Francis Song · Gavin Buttimore · David Reichert · Neil Rabinowitz · Loic Matthey · Demis Hassabis · Alexander Lerchner · Matt Botvinick

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There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks has either been too simple to be inherently interesting, or too ill-defined to support principled analysis. In the present work, we introduce a new benchmark for meta-RL research, emphasizing transparency and potential for in-depth analysis as well as structural richness. Alchemy is a 3D video game, implemented in Unity, which involves a latent causal structure that is resampled procedurally from episode to episode, affording structure learning, online inference, hypothesis testing and action sequencing based on abstract domain knowledge. We evaluate a pair of powerful RL agents on Alchemy and present an in-depth analysis of one of these agents. Results clearly indicate a frank and specific failure of meta-learning, providing validation for Alchemy as a challenging benchmark for meta-RL. Concurrent with this report, we are releasing Alchemy as public resource, together with a suite of analysis tools and sample agent trajectories.

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