B$^3$-PWL: GPU-Batched Branch-and-Bound for Piecewise-Linear Optimization with SOS2 Constraints
Yilin Guan ⋅ Shuqing Luo ⋅ Pingzhi Li ⋅ Tianlong Chen ⋅ Kaidi Xu
Abstract
Piecewise-linear (PWL) optimization problems arise in many mixed-integer programming (MIP) optimization applications, including portfolio optimization, workforce scheduling, and resource allocation. But solving them to global optimality remains computationally expensive because branch-and-bound repeatedly solves LP relaxation subproblems. Existing solvers are largely CPU-centric, leaving the scalability of modern GPUs underutilized. Few prior GPU-accelerated branch-and-bound either targets neural network which is not suitable for general PWL optimization, or accelerates only auxiliary subroutines such as strong branching heuristics within CPU-centric MIP solvers. To bridge this gap, we propose $\textbf{\texttt{B$^{3}$-PWL}}$, a GPU-centric batched branch-and-bound framework for piecewise-linear optimization with Special Ordered Set of type 2 (SOS2) constraints. Our method solves batches of LP relaxation subproblems concurrently on the GPU using a first-order primal-dual solver, enabled by a specialized batched block-tiled sparse matrix kernel. To complement bound computation, we further introduce a unified feasibility search module that combines an SOS2 repair primal heuristic with a batched feasibility pump to rapidly obtain feasible incumbents and improve pruning efficiency. On a benchmark of 43 PWL-MIP instances, $\textbf{\texttt{B$^{3}$-PWL}}$ achieves a 9.25$\times$ geometric-mean speedup over NVIDIA cuOpt while reaching high-quality feasible incumbents on every tested instance, demonstrating the potential of first-order LP methods as the central engine of GPU-accelerated branch-and-bound.
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