Skip to yearly menu bar Skip to main content


Poster
in
Workshop: Gaze Meets ML

Human-like multiple object tracking through occlusion via gaze-following

Benjamin Peters · Eivinas Butkus · Nikolaus Kriegeskorte

Keywords: [ visual occlusion ] [ multiple object tracking ] [ eye movements ] [ human dynamic object vision ] [ computational modelling ]

[ ] [ Project Page ]
Sat 16 Dec 9:45 a.m. PST — 11:30 a.m. PST

Abstract:

State-of-the art multiple object tracking (MOT) models have recently been shown to behave in qualitatively different ways from human observers. They exhibit superhuman performance for large numbers of targets and subhuman performance when targets disappear behind occluders. Here we investigate whether human gaze behavior can help explain differences in human and model behavior. Human subjects watched scenes with objects of various appearances. They tracked a designated subset of the objects, which moved continuously and frequently disappeared behind static black-bar occluders, reporting the designated objects at the end of each trial. We measured eye movements during tracking and tracking accuracy. We found that human gaze behavior is clearly guided by task-relevance: designated objects were preferentially fixated. We compared human performance to that of cognitive models inspired by state-of-the art MOT models with object slots, where each slot represents model's probabilistic belief about the location and appearance of one object. In our model, incoming observations are unambiguously assigned to slots using the Hungarian algorithm. Locations are tracked probabilistically (given the hard assignment) with one Kalman filter per slot. We equipped the computational models with a fovea, yielding high-precision observations at the center and low-precision observations in the periphery. We found that constraining models to follow the same gaze behavior as humans (imposing the human measured fixation sequences) yields best captures human behavioral phenomena. These results demonstrate the importance of gaze behavior, allowing the human visual system to optimally use its limited resources.

Chat is not available.