Workshop: Talking to Strangers: Zero-Shot Emergent Communication
Marie Ossenkopf, Angelos Filos, Abhinav Gupta, Michael Noukhovitch, Angeliki Lazaridou, Jakob Foerster, Kalesha Bullard, Rahma Chaabouni, Eugene Kharitonov, Roberto Dessì
Sat, Dec 12th, 2020 @ 15:00 – 22:10 GMT
Abstract: (EST)
10.10 - 10.40 **Ruth Byrne** (TCD) - How people make inferences about other people's inferences
14.00 - 14.30 **Michael Bowling** (University of Alberta) - Zero-Shot Coordination
14.30 - 15.00 **Richard Futrell** (UCI) - Information-theoretic models of natural language
Communication is one of the most impressive human abilities but historically it has been studied in machine learning mainly on confined datasets of natural language. Thanks to deep RL, emergent communication can now be studied in complex multi-agent scenarios.
Three previous successful workshops (2017-2019) have gathered the community to discuss how, when, and to what end communication emerges, producing research later published at top ML venues (e.g., ICLR, ICML, AAAI). However, many approaches to studying emergent communication rely on extensive amounts of shared training time. Our question is: Can we do that faster?
Humans interact with strangers on a daily basis. They possess a basic shared protocol, but a huge partition is nevertheless defined by the context. Humans are capable of adapting their shared protocol to ever new situations and general AI would need this capability too.
We want to explore the possibilities for artificial agents of evolving ad hoc communication spontaneously, by interacting with strangers. Since humans excel on this task, we want to start by having the participants of the workshop take the role of their agents and develop their own bots for an interactive game. This will illuminate the necessities of zero-shot communication learning in a practical way and form a base of understanding to build algorithms upon. The participants will be split into groups and will have one hour to develop their bots. Then, a round-robin tournament will follow, where bots will play an iterated zero-shot communication game with other teams’ bots.
This interactive approach is especially aimed at the defined NeurIPS workshop goals to clarify questions for a subfield or application area and to crystallize common problems. It condenses our experience from former workshops on how workshop design can facilitate cooperation and progress in the field. We also believe that this will maximize the interactions and exchange of ideas between our community.
10.10 - 10.40 **Ruth Byrne** (TCD) - How people make inferences about other people's inferences
14.00 - 14.30 **Michael Bowling** (University of Alberta) - Zero-Shot Coordination
14.30 - 15.00 **Richard Futrell** (UCI) - Information-theoretic models of natural language
Communication is one of the most impressive human abilities but historically it has been studied in machine learning mainly on confined datasets of natural language. Thanks to deep RL, emergent communication can now be studied in complex multi-agent scenarios.
Three previous successful workshops (2017-2019) have gathered the community to discuss how, when, and to what end communication emerges, producing research later published at top ML venues (e.g., ICLR, ICML, AAAI). However, many approaches to studying emergent communication rely on extensive amounts of shared training time. Our question is: Can we do that faster?
Humans interact with strangers on a daily basis. They possess a basic shared protocol, but a huge partition is nevertheless defined by the context. Humans are capable of adapting their shared protocol to ever new situations and general AI would need this capability too.
We want to explore the possibilities for artificial agents of evolving ad hoc communication spontaneously, by interacting with strangers. Since humans excel on this task, we want to start by having the participants of the workshop take the role of their agents and develop their own bots for an interactive game. This will illuminate the necessities of zero-shot communication learning in a practical way and form a base of understanding to build algorithms upon. The participants will be split into groups and will have one hour to develop their bots. Then, a round-robin tournament will follow, where bots will play an iterated zero-shot communication game with other teams’ bots.
This interactive approach is especially aimed at the defined NeurIPS workshop goals to clarify questions for a subfield or application area and to crystallize common problems. It condenses our experience from former workshops on how workshop design can facilitate cooperation and progress in the field. We also believe that this will maximize the interactions and exchange of ideas between our community.
Chat
To ask questions please use rocketchat, available only upon registration and login.
Schedule
15:00 – 15:08 GMT
Welcome Remarks
15:08 – 15:10 GMT
Intro to Ruth Byrne
15:10 – 15:40 GMT
Invited Talk 1: Ruth Byrne (TCD) - How people make inferences about other people's inferences
Ruth Byrne
15:40 – 15:50 GMT
Rules of the Game and Demo
15:50 – 16:00 GMT
Coffee Break + Group Assignment
16:00 – 17:00 GMT
Live Coding Session
17:00 – 17:45 GMT
Poster Session 1
17:45 – 18:45 GMT
Lunch Break + Game Matches
18:45 – 19:00 GMT
Winner's Talk
19:00 – 19:02 GMT
Intro to Michael Bowling
19:02 – 19:32 GMT
Invited Talk 2: Michael Bowling (University of Alberta) - Zero-shot coordination
Michael Bowling
19:32 – 19:35 GMT
Intro to Richard Futrell
19:35 – 20:05 GMT
Invited Talk 3: Richard Futrell (UCI) - Information-theoretic models of natural language
Richard Futrell
20:05 – 20:15 GMT
Coffee Break
20:15 – 21:00 GMT
Poster Session 2
21:00 – 21:15 GMT
Experimental Results and Analysis
21:15 – 22:00 GMT
Panel Discussion
22:00 – 22:10 GMT
Closing Remarks
22:10 – 23:00 GMT