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As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.
Author Information
Jun Gao (University of Toronto; Nvidia)
Tianchang Shen (Department of Computer Science, University of Toronto)
Zian Wang (University of Toronto)
Wenzheng Chen (University of Toronto)
Kangxue Yin (NVIDIA)
Daiqing Li (NVIDIA)
Or Litany (NVIDIA)
Zan Gojcic (NVIDIA)
Sanja Fidler (TTI at Chicago)
Related Events (a corresponding poster, oral, or spotlight)
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2022 Poster: GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images »
Tue. Nov 29th 05:00 -- 07:00 PM Room Hall J #926
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