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Poster
Are Disentangled Representations Helpful for Abstract Visual Reasoning?
Sjoerd van Steenkiste · Francesco Locatello · Jürgen Schmidhuber · Olivier Bachem

Thu Dec 12 05:00 PM -- 07:00 PM (PST) @ East Exhibition Hall B + C #28

A disentangled representation encodes information about the salient factors of variation in the data independently. Although it is often argued that this representational format is useful in learning to solve many real-world down-stream tasks, there is little empirical evidence that supports this claim. In this paper, we conduct a large-scale study that investigates whether disentangled representations are more suitable for abstract reasoning tasks. Using two new tasks similar to Raven's Progressive Matrices, we evaluate the usefulness of the representations learned by 360 state-of-the-art unsupervised disentanglement models. Based on these representations, we train 3600 abstract reasoning models and observe that disentangled representations do in fact lead to better down-stream performance. In particular, they enable quicker learning using fewer samples.

Author Information

Sjoerd van Steenkiste (The Swiss AI Lab - IDSIA)
Francesco Locatello (ETH Zürich - MPI Tübingen)
Jürgen Schmidhuber (Swiss AI Lab, IDSIA (USI & SUPSI) - NNAISENSE)

Since age 15 or so, the main goal of professor Jürgen Schmidhuber has been to build a self-improving Artificial Intelligence (AI) smarter than himself, then retire. His lab's Deep Learning Neural Networks based on ideas published in the "Annus Mirabilis" 1990-1991 have revolutionised machine learning and AI. By the mid 2010s, they were on 3 billion devices, and used billions of times per day through users of the world's most valuable public companies, e.g., for greatly improved (CTC-LSTM-based) speech recognition on all Android phones, greatly improved machine translation through Google Translate and Facebook (over 4 billion LSTM-based translations per day), Apple's Siri and Quicktype on all iPhones, the answers of Amazon's Alexa, and numerous other applications. In 2011, his team was the first to win official computer vision contests through deep neural nets, with superhuman performance. In 2012, they had the first deep NN to win a medical imaging contest (on cancer detection). All of this attracted enormous interest from industry. His research group also established the fields of mathematically rigorous universal AI and recursive self-improvement in metalearning machines that learn to learn (since 1987). In 1990, he introduced unsupervised adversarial neural networks that fight each other in a minimax game to achieve artificial curiosity (GANs are a special case). In 1991, he introduced very deep learning through unsupervised pre-training, and neural fast weight programmers formally equivalent to what's now called linear Transformers. His formal theory of creativity & curiosity & fun explains art, science, music, and humor. He also generalized algorithmic information theory and the many-worlds theory of physics, and introduced the concept of Low-Complexity Art, the information age's extreme form of minimal art. He is recipient of numerous awards, author of over 350 peer-reviewed papers, and Chief Scientist of the company NNAISENSE, which aims at building the first practical general purpose AI. He is a frequent keynote speaker, and advising various governments on AI strategies.

Olivier Bachem (Google Brain)

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