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Exact sampling of determinantal point processes with sublinear time preprocessing
Michal Derezinski · Daniele Calandriello · Michal Valko

Thu Dec 12 10:45 AM -- 12:45 PM (PST) @ East Exhibition Hall B + C #4

We study the complexity of sampling from a distribution over all index subsets of the set {1, ..., n} with the probability of a subset S proportional to the determinant of the submatrix LS of some n x n positive semidefinite matrix L, where LS corresponds to the entries of L indexed by S. Known as a determinantal point process (DPP), this distribution is used in machine learning to induce diversity in subset selection. When sampling from DDPs, we often wish to sample multiple subsets S with small expected size k = E[|S|] << n from a very large matrix L, so it is important to minimize the preprocessing cost of the procedure (performed once) as well as the sampling cost (performed repeatedly). For this purpose we provide DPP-VFX, a new algorithm which, given access only to L, samples exactly from a determinantal point process while satisfying the following two properties: (1) its preprocessing cost is n poly(k), i.e., sublinear in the size of L, and (2) its sampling cost is poly(k), i.e., independent of the size of L. Prior to our results, state-of-the-art exact samplers required O(n^3) preprocessing time and sampling time linear in n or dependent on the spectral properties of L. We furthermore give a reduction which allows using our algorithm for exact sampling from cardinality constrained determinantal point processes with n poly(k) time preprocessing. Our implementation of DPP-VFX is provided at https://github.com/guilgautier/DPPy/.

Author Information

Michal Derezinski (UC Berkeley)
Daniele Calandriello (LCSL IIT/MIT)
Michal Valko (DeepMind Paris and Inria Lille - Nord Europe)
Michal Valko

Michal is a machine learning scientist in DeepMind Paris, tenured researcher at Inria, and the lecturer of the master course Graphs in Machine Learning at l'ENS Paris-Saclay. Michal is primarily interested in designing algorithms that would require as little human supervision as possible. This means 1) reducing the “intelligence” that humans need to input into the system and 2) minimizing the data that humans need to spend inspecting, classifying, or “tuning” the algorithms. That is why he is working on methods and settings that are able to deal with minimal feedback, such as deep reinforcement learning, bandit algorithms, or self-supervised learning. Michal is actively working on represenation learning and building worlds models. He is also working on deep (reinforcement) learning algorithm that have some theoretical underpinning. He has also worked on sequential algorithms with structured decisions where exploiting the structure leads to provably faster learning. He received his Ph.D. in 2011 from the University of Pittsburgh under the supervision of Miloš Hauskrecht and after was a postdoc of Rémi Munos before taking a permanent position at Inria in 2012.

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